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1G1M: Week 4, Tuesday
Total Time: 7hrs Tuesday 16th April: 7pm - 11am - Added saving / loading capability via json 1pm - 3pm - Created and implemented VFX So...

1G1M: Week 2, Monday
Total Time: 4hrs Monday 8th April: 6pm - 10pm - Created / added wierdos - Wierdos spawn and can be clicked - Timer display (tracking...

1G1M: Week 1, Thursday
Total Time: 4hrs Thursday 28th March: Session 1: 1pm - 3pm - Random dance poses with every tap Session 2: 3pm - 3:30pm - Game over...

1 Game, 1 Month: Framework & Development
Time Spent Total: 8 hours Sunday 24th: Session 1: 2 hours Session 2: 2 hours Monday 25th: 2 hours Wednesday 25th: 2 hours Placeholder Art...

1 Game, 1 Month: Brainstorming & Mockups
Goal Setting To begin with, I set a bunch of goals for myself. This was just to have something for me to refer back to when making...
1 Game, 1 Month - Game Challenge
1 GAME, 1 MONTH I thought it was time to make a QUICK AND SIMPLE game. In the past, I always begin to work on overly ambitious projects....


The Yorkshire Games Festival 2019
This year I went to the Yorkshire Games Festival, at the Science + Media Museum in Bradford, to give a talk in Getting into Games as a...

Talks in VR
I've started a series of games development talks that will be given in the VR app, AltSpaceVR. The first one will take place on the 24th...

Bradford University Talk
The Video Games Society I was invited to my University in Bradford in order to give a talk about my career to current computing students....
Getting Your Foot in the Door
Hello. This is my first blog post since I finally became an environment artist within the games industry! One thing I get asked a lot by...
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